Educational Technology & Systems Architecture

DIGITAL EXHIBITION HALL

A curated suite of interactive educational modules and robust technical architectures. This repository bridges complex logical frameworks and immersive 3D simulations to demonstrate end-to-end digital learning product development.

// Curator & Architect: Nicholas S. Brasovan, PhD
EXHIBIT // 01

TRUTH TREES

A real-time semantic truth tree parsing engine. This module translates deductive logic into a dynamic 2D visual structure, relying on robust C# algorithms to auto-scale UI constraints and evaluate semantic claims.

[Unity 3D] [C#] [Algorithms] [WebGL]
EXHIBIT // 02

BLOCKS BOX

A 3D 3-Body Simulator demonstrating system complexity and proposition proliferation with the addition of bodies and possible predicates. Utilizing Natural Language Understanding (NLU) concepts to parse string arrays, perform syntactic and semantic evaluation of truth claims, and execute logical state changes.

[Unity 3D] [C#] [NLU] [Simulation]
EXHIBIT // 03

CTEXT SYNTAX

A scalable, cloud-deployed Natural Language Processing engine. Integrates unsupervised machine learning (K-Means clustering and TF-IDF vectorization) with LLM APIs to parse, group, and translate unstructured datasets. Built on a secure AWS stack featuring Docker, Streamlit, and Application Load Balancing.

[Python] [Machine Learning] [Docker] [AWS]
EXHIBIT // 04

First Emperor

A multi-scene historical simulation mapping ancient philosophical texts into a sprawling, state-driven architectural environment. Demonstrates complex 3D asset pipelines; immersive, interactive, narrative design; educational logic and technology.

[Unity 3D] [C#] [Asset Pipelines] [UX/UI]